GROK BOX:
An Interactive Perceptualization Environment
(October, 1996)
GlobalMed REU NeatTools
Malaysian Medical Matrix Distributed Medical Intelligence
MedWideWeb Collaboratory Biocybernetics
MedWideWeb Interventional Informatics
1996 Soling Project NeuroRehabilitation Workstation
Grok Box Medical Virtual Reality
MAIN MENU
  • Dave Warner M.D.
    Nason Fellow, NPAC
    Syracuse University
  • Rick Rusovick
    Research Associate, NPAC
    Syracuse University

Abstract



Integrating TNG, NEAT and SMART DESK technologies, the objective of Grok Box is to render simultaneous multisensory information to the human body. This technology is based on a new paradigm of human computer interaction known as Biocybenetics. Grok Box systems will render information to the visual, auditory, and tactile senses of its user. Based on principles of human sensory physiology, Grok Box' multisensory interfaces will make maximal use of the 'feature extraction' properties of the human senses. That is, a neurological margin of maximally meaningful input from the outside can be rendered to each sensory system. Rendering systems of Grok Box will accordingly map to this margin for respective senses. Variably located 3-D visual displays, spatialized sounds, precision tactile body surface rendering serve as output; EMG-like sensors across muscle surfaces, foot activated pressure sensors, voice recognition systems, and hand held devices allow user input. Perception and expression of greater quantities of complex information will be the end value to expert knowledge users (e.g., battlefield ER physician)

The GROK-BOX

Real world environments are characterized by an ever increasing array of heterogeneous sensors and sensing modalities. This mixture of potentially vital but mostly obscure data, in their native form, exceeds the human limits of integrative sensibility. Attempts to address this information overload problem by an array of methods ranging from new AI "tricks" to graphical techniques and virtual reality interface systems have achieved only limited success. In reviewing projects addressing this problem, it has become apparent that most of those who have tried to solve the problem have focused on the technology. Such projects addressing human factors aspects of the problem appear to be attempts to develop better "Reality Renderers."

Plan

We propose, instead, to adopt an approach with greater potential to resolve this "sensor/sensory" overload. That is, we propose to develop an interactive environment incorporating new ways to render complex information to the user by optimizing the interface system to match the human nervous system’s ability to transduce, transmit, and render to consciousness the necessary information. Such a system will be based on the human user’s neural information processing that directly supports perception. A perceptualization environment could be built that optimizes the human’s ability to discriminate and iteratively refine emergent patterns from any variety of sensor data.

Description of the System

The perceptualization environment, the "GROK-BOX," will integrate several vital components of an interactive information environment. Key elements include multisensory rendering systems, advanced human input devices, and an array of computational techniques that transform the diverse data types into perceptible patterns which enhance human capacity to perceive meaningful signals in a "sea of noise." A comprehensive set of visual, aural, tactile, proprioceptive, somatosensory, and olfactory rendering devices will be integrated into the system to give the user an integrative experiential interaction with the complex data types. The system will also integrate several unique input systems that allow the user to have a multiplicity of interaction options; in this way, the user will be able to feed back the perceived significance to the system for further enhancement. The GROK-BOX will be a tool to interactively experience a wide variety of natural and unnatural perceptualization techniques.

Tasks

Project Phases, Milestones and Deliverables

The proposed GROK-BOX project will take place in three phases: (1 phase per year)

All tasks will be documented on an ongoing basis and delivered as Web pages, papers, and conference presentations. Each phase will consist of 2 demonstrations per year, as described below.

Phase 1:

Phase 2:

Phase 3:

Statement of Work

TASK 1

TASK 2

TASK 3

TASK 4

TASK 5

TASK 6

TASK 7

Integration Into the Real World

The greatest potential of this interactive perceptualization environment will be realized when it is integrated into a Web-based collaboratory. Using the multiplicity of information resources available through the Web and using the latest perceptualization techniques, the GROK-BOX will constitute a powerful vehicle to explore and exploit the riches of "cyberspace."


Qualifications of the Investigators and Organizations

NORTHEAST PARALLEL ARCHITECTURES CENTER (NPAC)

The Northeast Parallel Architectures Center (NPAC) is an advanced computing center at Syracuse University in Syracuse, New York. Directed by Geoffrey Fox, NPAC specializes in High Performance Computing and Communications (HPCC), parallel processing, distributed computing, computational science, education, and technology transfer through the InfoMall program. The scope of NPAC has broadened to include world class computational science research and education, and most recently research and development in high performance communications with particular focus on support for the National Information Infrastructure (NII). At NPAC there is a strong emphasis on computational science applications where one seeks to obtain "real solutions to real problems." NPAC's InfoMall technology transfer program puts high-performance computing and communications (HPCC) to work in industry. Other major projects include research and development in the areas of parallel languages and parallel compilers, including work on High Performance Fortran (HPF; a standardized parallel version of Fortran); distributed computing; parallel database technology; integration of relational databases with the NII; parallel algorithms; distributed and cluster computing; and networked digital multimedia applications providing Information, Video, Imagery, and Simulation on Demand.

Programs of NPAC

NPAC, with its academic partners at Syracuse University and at institutions nationwide, engages in interdisciplinary research, development, education and technology transfer in high-performance parallel computing. NPAC has also developed an active research and development program in the new arena defined by the convergence of high performance computing with high speed networks that handle digital-analog conversions and with distributed and collaborative networking tools. NPAC Core Technology Projects provide the base enabling technologies upon which NPAC builds its applications and collaborations.

INSTITUTE FOR INTERVENTIONAL INFORMATICS (I3)

Institute for Interventional Informatics (I3) is a non-profit organization. I3’s mission is to utilize information and information technology in socially responsible applications that improve quality of life. I3 has gained international recognition for the primary role it plays is a developing interface systems for severely disabled persons. I3 is also known for being a liaison between the medical community and high-tech development companies. I3’s role is to provide a "reality based" application assessment of new technologies for possible medical and educational uses. Experience in interactive human computer interface systems, combined with knowledge of clinical medicine, allows the researchers at the Institute the unique opportunity to exchange relevant information between the high-tech industry and the medical and educational communities, specifically by implementing off the shelf technologies that were developed for the military, entertainment, aerospace industries in medical and educational applications.

Currently Active Projects of I3

Advanced instrumentation for the acquisition and analysis of medically relevant biological signals. Advanced information systems which augment the general flow of medical information and provide decision support for the health care professional. · Public access to health information databases designed to empower the average citizen to become more involved in their own health care. · Advanced training technologies which will allow the rapid dispersion of newly developed techniques. New interface devices for persons with disabilities. · Educational systems that adapt to the users ability to learn.

Current NPAC–I3 Collaborations

Over the past year, NPAC and I3 have teamed together to develop applications of Web technologies in Health Care, Communication and Education. Applications specifically developed to Improve Quality of Life. The focus of this collaboration has been on the design of intelligent Web-based interface systems. Web technologies provide a unique opportunity to rapidly develop human-computer interface systems. Such systems provide a rich medium for augmented human expression thus enriching human-human communication.

The following Web systems are currently being developed:

These projects enable individuals to create new educational opportunities, employment opportunities and increase their socialization through their cultural integration into the information society. Integrating interactive Web based systems empowers disabled users to become more involved in their world.


Papers